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REPLACED (2016)

PROJECT LEAD  
TECHNICAL LEVEL DESIGN | LEVEL ART

GAME INFO

Genre: First Person Puzzle Shooter
Engine: Unreal Engine 4
Platform: PC - Steam
Initial Release Date: On Hold

Contributions

Position: Project Lead - Team of 7
´╗┐Duration: 09/15-09/16
- Production
- Art Direction after greenlight
- Sound Direction 
- Documentation LDD, TDD, GDD, NDD
- Blueprinting Gameplay
- Blueprinting Level Design Tools
- Blueprinting Soundmachine
- Level Design | Level Art
- Focus Tests with Surveys
- Narrative Design
- Animation
- Gamescom Demo
- Redesigning Coporate Identity
- Gamescom Trailer

UE4 - BLUEPRINTS 

Tools And Features Of Replaced

Summary:

- Gameplay features
- Level streaming
-UI-UX-implementation
-Sound-implementation
-VFX-implementation
-Toolscripting for Level Design

GAMESCOM 2016

Trailer & Demo

Trailer :


- Visual effects in After Effects
- Cutting & editing in Adobe Premiere
- Sound arrangement

Demo :


- Teaching the controls
- Introduction to characters and environment
- Surprising narrative moments
- Introduction to core mechanic
- Tease full game




Including parts of Davide Leonardis levels

PRE-ALPHA LEVEL 02

ROOM BY ROOM

Duration : avarage 30-45 min

Summary:
Introduction to new mechanics
- Obstacle course with secret passages
- Contrast between narrow and huge passages
- Indoor sacred temple with water element
- Mysterious hyroglyphs

COPORATE IDENTITY

Re-Design for Gamescom Presentation

CONTACT FORM

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